Tuesday, September 23, 2014

Day 41: More Adobe Illustrator

Today I continued working with Adobe Illustrator.  I started by exploring how to work with color (swatches, color, color guide).  Select, Same, Fill and Stroke is a useful way to select similar objects.

If you ever outline an image by mistake and need to change it back, simply right click on an empty spot on the canvas and select preview.  This will return the view back to normal.  Select, Inverse will select everything other than what is currently being selected.  Ctrl Alt Left Bracket or Right Bracket allows you to select items by moving up and down the layers, one object at a time.  Q is the shortcut key for the lasso tool.

Regarding the text tool, after you have typed some text, if you wish to deselect it, hold down ctrl and click elsewhere.  You are then able to enter new text elsewhere on the page. The upper right link in the characters panel allows you to access the superscript and subscript options.  When entering text, if you make a box with before entering text (as opposed to just clicking), the text will not be re-sized when you adjust the size of the bounding box.

Going to Type, Type on a Path, then Type on a Path Options gives you a panel which allows you to modify type on a path (text written on a line or shape, which follows the contours of that line or shape).  Type, Create Outlines turns text into shapes, useful for when sending a file which has text in it which the receiver's software may not have a font for.  Remember to use Object, Path, Outline Stroke when you add stroke to something and then need to scale it, to make sure the scaling is proportional.

When using the line segment tool, double clicking with the tool opens up an options menu which allows you to st specific values for your creation.  When making a grid with the line segment tool, before you release the mouse click, you can hit the up and down and side to side arrows to manipulate the number of rows and columns. The polar grid tool also features this functionality.  The instructor created a rectangle above an object, then selected botht the rectangle and the object (holding down shift) went to Object, Clipping Mask, Make, and this removed the part of the object that was over the rectangle we created.  The instructor then double clicked on the object, which activated the mask, and as he moved below the rectangle, the object disappeared slowly, it was masked.  

Object, Expand (object, fill, and stroke), makes an object group all the way down, which, in the instructor's example, allowed him to select individual grid squares.  The Select, Same feature came in useful over and over.  I started using the paint brush tool.  The paint brush tool and the blob brush tool seem similar, but the blob brush tool creates shapes, while the paint brush tool creates paths, then uses strokes to fill those paths.  Shift E and Shift B allows us to switch between the eraser tool and the blob brush tool.

SUMMARY OF CODING SKILLS

Total Treehouse Points: 3,400

Treehouse Points by Subject Matter: HTML 663, CSS 1,599, Design 1,107, and Miscellaneous
Treehouse Ranking (%): "You have more total points than 84% of all students."

Badge(s) Earned Today:

Adding Color and Type

Courses Completed:

How to Make a Website
HTML
CSS Foundations
CSS Layout Techniques
Aesthetic Foundations
Design Foundations
Photoshop Foundations

Books Read or in Progress:"Head First HTML and CSS," by E. Robson & E. Freeman (In progress, I've read the 37 pg. preface and the first 255 pgs. of actual content, which is the HTML section of the book)

Hours Spent Coding Today: 6

Total Hours Coding: 192

Monday, September 22, 2014

Day 40: Adobe Illustrator

The meetup was fantastic!  I met the founder of Coder Vox and the Co-Founders and discussed coding with them.  One of the questions I asked was what skills they may recommend for an aspiring programmer that would like to have the capability to work remotely, and they stated that GIT was essential, because coding work involves working as a team, and GIT is used to do so.  Treehouse has a class on GIT, so now I'm really looking forward to that class!

So, back to Adobe Illustrator.  I learned about bleed, which is the area outside of the artboard, used for print jobs which need to be cut, and so the client wants the color to extend out.  Under the advanced section, when creating a file, in regards to the color mode, CMYK is used for print jobs, while RGB is used for non-print jobs.  I learned how to set rulers on the side of my illustrator screen, how to adjust the units of measurement for these rulers, and how to make guidelines by clicking on the rulers and dragging down or sideways.  The tab key will completely hide the toolbar and the UI.  The canvas is the area outside the artboard.  The artboard is the area our designs appear in.

I went over shapes.  The M key is the shortcut for the rectangle shape.  The fill is the area inside a shape, while the stroke is the area outside the points (the border of the fill).  Holding down shift while using the rectangle/ellipse tool allows for the creation of a square.  H and V allow you to toggle between the hand tool and the direct selection tool.  When using the polygon tool, selecting the up or down key will add or subtract points from the polygon.  When using the star tool, selecting the up and down arrows will add or subtract points from the star.  If you want to modify a shape you have created, you can select it, then go to Window, Transform, and the window that pops up will allow you to make modifications.

The free transform tool allows us to modify shapes that do not have a hidden bounding box.  Object, Clipping Mask, Make, creates a clipping mask, which is an object whose shape masks over other artwork so that the areas that lie within the shape are visible.  Ctrl 7 will create a clipping mask (we will see the area of the top shape only, while viewing the back object).  The compound path is the opposite, it contains two or more paths that are paints, so that holes appear where paths overlie (it "knocks out" the path).  Ctrl H will do this.

Holding down the alt key when selecting a shape will allow you to place a copy of the shape elsewhere.  Right clicking on a shape, selecting arrange, and then any of the options there will allow us to move the shape forward and backward, relative to other shapes/layers.  The direct selection tool (white arrow), as opposed to the selection tool (black arrow), allows you to select objects within a group.

As a side note, "Ctrl shift I" gets rid of the perspective grid.  When modifying a shape with the direct select tool, if more than one bezier curve is moving, and you only want one to move, hold down alt and only the one you select will move.  Object, Path, Outline Stroke allows the stroke to be set so that it scales proportionately whenever the artwork is re-sized.  I drew a moon icon in illustrator today to learn about stroke, fill, layers, shapes, and groups.  Ctrl A selects everything.

Window, Align opens up a panel that allows you to align your artwork against the artboard, with many alignment options to choose from.  Next I went over the Pathfinder.  The first shape mode (unite) in pathfinder joins two shapes, with the color of the last shape being given to the entire new shape.  The second shape mode is the subtract mode, which subtracts the newest (topmost) shape.  The third is the intersect, which removes everything except for the intersection.  The fourth is the exclude shape mode which deletes where shapes intersect. 

The shape builder tool does the same thing as the first shape more in pathfinder.  Shift N activates the shape builder tool.  Trim does not merge objects of the same color, but merge merges any adjoining or overlapping objects filled with the same color.  Crop deletes all the artwork that falls outside of the topmost object.

This stack exchange question has a wonderful example in the answers of the results of the various pathfinder and shape mode options:

http://graphicdesign.stackexchange.com/questions/28128/in-pathfinder-window-what-is-the-difference-between-a-shape-mode-and-a-pathfind

SUMMARY OF CODING SKILLS

Total Treehouse Points: 3,327

Treehouse Points by Subject Matter: HTML 663, CSS 1,599, Design 1,035, and Miscellaneous
Treehouse Ranking (%): "You have more total points than 84% of all students."

Badge(s) Earned Today:

Creating an Icon

Courses Completed:

How to Make a Website
HTML
CSS Foundations
CSS Layout Techniques
Aesthetic Foundations
Design Foundations
Photoshop Foundations

Books Read or in Progress:"Head First HTML and CSS," by E. Robson & E. Freeman (In progress, I've read the 37 pg. preface and the first 255 pgs. of actual content, which is the HTML section of the book)

Hours Spent Coding Today: 9

Total Hours Coding: 186

Monday, September 15, 2014

Day 39: Finished Photoshop (Slicing, Save for Web, and Workflow), Started on Adobe Illustrator

Slicing a PSD (Photoshop Document) means that you're literally cutting up, optimizing, and saving all of the web site designs, graphics, and images that the developer will need to create a working website.  More specifically, slicing refers to using the tool inside Photoshop.  The slice tool is located within the crop tool's dropdown.

When deciding how to save an image, GIF/PNG-8 files have a limited color range, small file size, and are good for line art, illustration, and logos (also, uses 256 colors and supports transparency).  JPG compresses file size by discarding data, and supports a broad color range.  PNG 24 can handle effects and transparency (but some older browsers do not support transparancy).  PNG compresses better than GIF.  JPG is lossy, while GIF/PNG-8 and PNG 24 are lossless.  A matte prevents a logo from having sharp, jagged edges.  If transparency or smoother edges are needed, files should be saved as PNG-24.

We went over setting up a Photoshop work environment, as well as physical ergonomics of a work station.  When you scale an image, you want to convert it to a smart object (right click, convert to smart object), that way its original size remains intact throughout the scaling.  Photoshop, Preferences, Performance allows you to adjust Photoshop's performance, adjusting them to work best with your system specs.  We also discussed Window, Actions.

Adobe Illustrator

Illustrator is vector-based, as opposed to Photoshop, which is raster-based.  Raster images lose visual quality when we enlarge the image (and maintain quality when we shrink it).  In raster images, if you zoom in, you can see the pixels that compose the image.  Vector images, on the other hand, are based on anchor points and paths, and so, even if we zoom in, the clarity remains, we will not see pixel squares as we zoom up close.  Vector images allow us to not have to deal with resolution.

I am heading to a coding meetup in a bit.  It's hosted by Coder Vox, a coding boot camp here in Austin.  It's a meeting for beginners to discuss web applications.  I'm stoked, it's my first coding-related meetup.  I'll update this entry either later tonight at 10 p.m. or so when I get home from the meetup (it's from 7 p.m. to 9 p.m., but then I've got to drive across town) or tomorrow morning.

Today was a great day, I was super productive!

SUMMARY OF CODING SKILLS

Total Treehouse Points: 3,248

Treehouse Points by Subject Matter: HTML 663, CSS 1,599, Design 956, and Miscellaneous
Treehouse Ranking (%): "You have more total points than 83% of all students."

Badge(s) Earned Today:

Slice and Save for Web
Workflow Basics
Introduction to Illustrator

Courses Completed:

How to Make a Website
HTML
CSS Foundations
CSS Layout Techniques
Aesthetic Foundations
Design Foundations
Photoshop Foundations

Books Read or in Progress:"Head First HTML and CSS," by E. Robson & E. Freeman (In progress, I've read the 37 pg. preface and the first 255 pgs. of actual content, which is the HTML section of the book)

Hours Spent Coding Today: 5

Total Hours Coding: 177

Friday, September 12, 2014

Day 38: More Photoshop Foundations

My parents came in to visit my brother and I in Austin for a week, so I've been busy attending to them, but I woke up early again today (6 a.m.) to get some coding in.  I'm still working on the Photoshop course, and I'd like to complete it as soon as possible so I can move on to the Illustrator course, and then move on after that and complete the Web Design track/field of study.  Once I complete the Web Design track, I plan to move on to the Ruby on Rails track!

Today in Photoshop, I started with masks, then moved on to tools that can modify text, and then followed that up with vector shapes.  When an ellipse is selected, if we hold down shift, a perfect circle will be created.  Also, if we just click on the canvas, we can numerically enter the stats for our ellipse (instead of sizing it by selecting a point, then dragging the point across the screen).  Vector shapes are made up of paths and anchors.  The "path" is the line that surrounds the vector shape when it is selected.  The anchors are revealed when we select the direct selection tool (we can do this by pressing a on the keyboard).  The anchors have handles which can be dragged to modify the shape.  Ctrl+shift+a will hide or reveal the path.

Selecting shape, then align edges will "round off" a vector shape to the nearest pixel (some vector shapes take up fractions of pixels).  Paths have three types of components, anchor points and their handles, straight segments, and curved segments.  We used the pen tool to create custom vector shapes.  When setting anchor points with the pen tool, holding down the space bar will allow you to move the anchor around.  Hlding down the shift key while setting anchors will snap the path into a straight line.  Paths must be closed at the same anchor they were opened in order for them to be complete.  A small circle appears above that anchor to notify you that it is the initial anchor.  Ctrl+; will hide paths.  The direct selection tool (the little arrow, or you can just click "a") can be used to clean up your paths.  After selecting the tool, you can click on the shape, then begin modifying it by using the anchors.  With the add anchor point tool, you can add an anchor point to a complete shape.  Holding down the shift key when using the delete anchor point tool will make straight lines.

SUMMARY OF CODING SKILLS

Total Treehouse Points: 3,020

Treehouse Points by Subject Matter: HTML 663, CSS 1,599, Design 728, and Miscellaneous
Treehouse Ranking (%): "You have more total points than 82% of all students."

Badge(s) Earned Today:

Masks Basics
Type Tools
Vector Shapes

Courses Completed:

How to Make a Website
HTML
CSS Foundations
CSS Layout Techniques
Aesthetic Foundations
Design Foundations

Books Read or in Progress:"Head First HTML and CSS," by E. Robson & E. Freeman (In progress, I've read the 37 pg. preface and the first 255 pgs. of actual content, which is the HTML section of the book)

Hours Spent Coding Today: 7

Total Hours Coding: 172

Wednesday, September 3, 2014

Day 37: More Photoshop Foundations

Today's first class was on Photoshop layers.  I own a copy of Adobe Photoshop Elements 12, but as I went through the Photoshop class, I saw that my software, although I paid around $100 for it, has many features purposely removed from it by Adobe, in order to create demand for its professional version of the Photoshop software.  I spent some time trying to follow along the course with my version of Photoshop, but most of what the instructor was going over, I could not follow along with on my version.  So, I downloaded the 30 day free trial of Photoshop and Illustrator, and I was then able to follow along with the instructor much better.

I learned about masks, a Photoshop feature.  Applying black or grey tones to a mask will hide or protect parts of the image, and white will revel parts of the image.  We will be going over pixel/layer masks (resolution dependent bitmap images edited with the painting or selection tools) and vector masks (resolution independent, created with a pen or shape tool).

When the layer mask is selected, an overlay used in traditional masking called a rubylith can be activated by hitting the backslash button on our keyboard (\).  The refine edge tool will help improve the quality of the edges in a layer mask.

SUMMARY OF CODING SKILLS

Total Treehouse Points: 2,861

Treehouse Points by Subject Matter: HTML 663, CSS 1,599, Design 569, and Miscellaneous
Treehouse Ranking (%): "You have more total points than 80% of all students."

Badge(s) Earned Today:

Layer Basics

Courses Completed:

How to Make a Website
HTML
CSS Foundations
CSS Layout Techniques
Aesthetic Foundations
Design Foundations

Books Read or in Progress:"Head First HTML and CSS," by E. Robson & E. Freeman (In progress, I've read the 37 pg. preface and the first 255 pgs. of actual content, which is the HTML section of the book)

Hours Spent Coding Today: 4

Total Hours Coding: 165

Tuesday, September 2, 2014

Day 36: More Design Foundations and Photoshop Foundations

Today I continued with Design Foundations.  The first class I took today was a class on problem solving in regards to the design process.  Psychology is an explanation of why we do what we do.  In psychology, we have a term called cognitive thinking, which means the order in which we think.  problem solving is a form of cognition.  

The 4 P's of Problem Solving:

Preparation
Plan
Performance
Perfect

We went over a project which involved a bakery and a website.  The neighborhood the bakery is in has lost customers over the years.  Many of the baker's best clients have passed away or moved away as time has passed.  The owner wants help in revitalizing his business.  There were three problems that needed to be resolved:

1.  The bakery is hard to find.
2.  The bakery has no brand identity.
3.  The bakery needs to bring the experience to the people.

In the planning phase, the designer simply lists what needs to be done to carry out a solution.  These are educated guesses about how to solve the problem.  These educated guesses, together, are called "The Proposal."  The Proposal in this case consisted of three key points:

1.  Make the bakery more visible through Signage or Main Attraction.
2.  Develop a brand identity through a Logo, Color Pallette, Type, and perhaps a Mascot.
3.  Convey the bakery visually through print and digital mediums such as Menus, Takeaways, and a Website (with online ordering capabilities).

A time frame and a quote to the client for the work should be discussed at the time of the proposal.

The next step is performance.  First, you must be passionate about the project, second, break the project down into steps, third, positivity is the key to making progress, fourth, there must be a purpose because without a purpose there's no solution, fifth, get rid of complications, sixth, always go with your gut feeling, and seventh, be confident about your work.

The final step is perfection.  In this stage, we should identify the problems again (below).

1.  The bakery is hard to find.
2.  The bakery has no brand identity.
3.  The bakery needs to bring the experience to the people.

Then we should evaluate the solutions we created for these problems.  The perfection stage is never really completed because we reevaluate the problems and cycle through the process over and over.  Problem solving is a cyclic process.

Photoshop

After completing the Design Foundations course, I began working on the Photoshop Foundations course.  The Photoshop Toolbar is divided up into sections, and each section has tools grouped together which are related to each other. The first group at the top of the toolbar palette is referred to as the selections group.  These tools allow the user to select parts of an image.  The next group of tools is the image editing and painting group.  The third group of tools is the vector group.  The 4th group is the zoom tool.  The 5th group represent the background and foreground group.

The instructor is using a mac and a different version of photoshop elements than the one that I have (on my pc), and this is causing me some delays in my photoshop classes because I have to find the equivalent features in my newer and pc version of photoshop at every step of the way.  However, although this is slowing my pace, it is also making me understand photoshop better.  I created my first photoshop-modifications today.  Here's one of the initial pictures:


And here is my final image, after photoshop editing, on my first real day of using photoshop:


I spent about 6 hours today on photoshop alone, in addition to finishing up the design course before that.  I'm really looking forward to continuing my studies tomorrow!  It's getting late though, it's 3:26 a.m., and I'm still studying, so I should get to bed now since I wake up at 6 a.m. to exercise.

SUMMARY OF CODING SKILLS

Total Treehouse Points: 2,795

Treehouse Points by Subject Matter: HTML 663, CSS 1,599, Design 503, and Miscellaneous
Treehouse Ranking (%): "You have more total points than 80% of all students."

Badge(s) Earned Today:

Becoming a Problem Solver
Design Foundations Final
Workspace Basics (Photoshop)

Courses Completed:

How to Make a Website
HTML
CSS Foundations
CSS Layout Techniques
Aesthetic Foundations
Design Foundations

Books Read or in Progress:"Head First HTML and CSS," by E. Robson & E. Freeman (In progress, I've read the 37 pg. preface and the first 255 pgs. of actual content, which is the HTML section of the book)

Hours Spent Coding Today: 8.5

Total Hours Coding: 161

Monday, September 1, 2014

Day 35: Aesthetic Foundations and Design Foundations

Today I started the Aesthetic Foundations course.  We went over things like contrast, harmony, saturation, shape, lines, etc.

I learned about additive and subtractive color.  I also went over hsl (hue, saturation, lightness).  We went over the red, blue, and green primary colors, and how, if their paint is mixed, you get a dark brown, but if red, blue, and green light is mixed, you get white light.  Hue means the color at full saturation and without any tint or shade applied.  Saturation describes the colorfulness of a color.  When a color is at full saturation, it looks very vivid and intense, if it is slightly desaturated, it looks pale and subdued.  If completely desaturated, it reduces to a gray value.  Lightness is the last part of hsl.  Increasing lightness moves a color closer and closer to white.  A color at full lightness appears as white.  When a color decreases to zero lightness, a full black is achieved.  

This model can be represented by a cylinder.  The height of the cylinder represents lightness, with the the top being completely white and the bottom being completely black.  The circle/degrees/angular dimension of the cylinder represents the hues.  Red is at 0 degrees, green is at 120 degrees, and blues is at 240 degrees.  The cylinder then wraps back around to red at 360 degrees.  Saturation can be represented by the radius of the cylinder, with the outer edges being fully saturated colors, and the center being black, white, and gray tones.

HSI (hue, saturation, intensity), HSV (hue, saturation, value), HSB (hue, saturation, brightness), and HSL (hue, saturation, lightness) are similar representations of the rgb (red, green, blue) color model. 

We went over warm (red, yellow, orange, brown, tan) and cool (blue, green, purple, grey) colors.  We went over how the concept of warm and cool colors is primarily psychological and might not be grounded in science.  The concept is controversial.

Complementary colors are red and green, orange and blue, and yellow and purple.  The hues of complimentary colors cancel each other out.

A monochromatic color scheme is a set of colors derived from the same hue.

Analogous color schemes are comprised of colors that are next to one another on the color wheel (like yellow, green, and orange).  An analogous color scheme features a variety of hues (unlike a monochromatic color scheme).  However, analogous color schemes can lack contrast, so if we use an analogous color scheme, we want to make sure we include contrast.

Generally, monochromatic schemes can be more appropriate for serious/professional corporate sites, while analogous schemes can work well for restaurants and other more relaxed websites that are trying to create an experience that draws the user in.

I completed the Aesthetic Foundations course today!

Design Foundations

Today, I started the Design Foundations course.  Design is defined as the creation or construction of an object or a system.  We went over the difference between art and design.  We went over the three principles of architecture, as defined by Vitruvius, a Roman engineer/architect.  He stated that a structure should have:

Durability - it should last.
Usability - it should have a purpose.
Beauty - it should appear delightful.

I learned about an American husband and wife team, Charles and Ray Eames, which feature prominently in the history of American design.  The instructor discussed the Eames house, a house designed specifically to fulfill a purpose as a both a dwelling and an office.  The powers of ten concept was an Eames project which zoomed in from the universe to a microscopic level.  The Eames lounge chair was part of the Eames' foray into furniture design.  According to the Eames couple, design is a plan for arranging elements in sucha  way as to accomplish a specific purpose.

Next we went into the work of Herb Lubalin, and American designer whose typography changed the way typography was viewed.  We also went into the work of Paul Rand, an American designer.  He coined the term "jewel," better known today as "mark," which is the iconic stand-alone symbol which encompasses a brand.  His design theories were very simple and straight to the point.  Some quotes of his:

"Design is the method of putting form and content together."
"Don't try to be original, just try to be good."
"Simplicity is not the goal, it's the byproduct of a good idea and modest expectations."

The next designer we went over was Saul Bass, an American as well.  Saul Bass's work can be seen in the opening sequences of movies like Psycho, Casino, and Goodfellas (the typography).  A quote from Saul Bass:

"Design is thinking made visual."

Saul Bass worked on movie poster design, among other things, creating striking images though the use of seemingly simple design.  We then went over the work of Erik Spiekermann and Dieter Rams, both German-based designers.  Dieter Rams was an industrial designer who made a list of Ten Principles of Good Design, principles which still influence design today.  Steve Jobs, from Apple Computer, sites Dieter Rams as his biggest influence.

The format a design will appear within is something we should keep in mind as we design something.  The picture plane is the space where the design takes place.  The frame is the outer edge of the picture plane, the point at which the design ends.  A line is a connection between two points.  The thickness of a line is called the line weight.  The distance from start to stop is the length of the line.  Lines can be organic, symmetrical, rough, jagged, or variations/combinations of these.  Lines and points are the building blocks of shapes.  A shape is an external form or appearance of something.  Shapes can be geometric or organic.

Size is a quality of the primary visual elements line and shape.  All elements have a definitive size, which is its measurable form.  Scale is the difference between two objects, or, in comparison to a standard.  Texture is the quality of feel, appearance, or consistency of an object or objects.  One form of texture is pattern, which is a repeated, decorated design.  Texture can be implied or visual.  Implied texture is like a drawing of a lego.  Visual texture is like a pattern design.  Implied = touch.  Patterns are broken up into motifs.  When we repeat a motif, we've constructed a pattern.  Every shape and line has texture.  Proportion is the harmony of two objects in comparison.  Line and shape are primary visual elements.

Color is by far the most powerful visual element.  Color is the way light reflects off an object.  Color can define a shape, portray emotion, or emphasize an object.  Color is measured by hue, saturation, and value.  Naming a color by description is its hue, for example, red, blue, or green.  Color sensations are used to categorize hues, such as hot, warm, or cold colors.  A tint is a mixture of color with white.  A shade is a mixture of color with black.  Tine is a mixture of color with grey, in other words, tinting and shading at the same time.

The primary colors are red, yellow, and green.  Colors opposite each other on the color wheel are complementary colors.  Triad colors are three colors equidistant from each other on the color wheel, such as green, pink, and light blue.  As color increases in saturation, it takes the appearance of gray.  Monochromatic simply means "of the same color."  Chromatic colors are colors that are high in saturation, such as the colors on the color wheel.  Neutral colors (warm and cool colors) have minimal saturation.  Achromatic colors are colors with no saturation (white, black, and grey).  Value refers to the lightness and darkness of a color, and can also be measured by scale from white to black.  

Tonal keys.  A high-key refers to a light value design.  An intermediate-key refers to a mid-range design, and a low-key refers to a dark range value.  Low scale is known as low range or low contrast.  High scale is known as high range or high contrast.  The entire value scale is referred to as the total range of the design.  Colors interact with neighboring colors, and this is known as simultaneous contrast.  Optical mixing is done when contrasting two colors to give the effect of one color.

In design, composition is the placement or arrangement of visual elements or ingredients in a layout.  The way the composition is organized is its structure, which can be rigid/geometric or loose/organic.  When we add elements to our composition, we are adding positive shapes, these positive shapes are known as the foreground.  The empty space is commonly known as the background.  We must consider both as equals.  The dependencies (where they meet) of the foreground and background are very important to one another, and are referred to as the figure-ground.  The two should be treated as two separate, whole objects.  When the two become so similar, like a complex, repeating pattern, it is then referred to as the reversible figure-ground, or an equal-inverse.

We went over compositional techniques. The rule of thirds is a way to cut the composition into 9 different sections and use the sections to balance one another or to focus on a specific section.  The rule of odds simply states that an odd number of objects is more pleasing to the eye than an even number.  The rule of space is geared towards creating movement.  To create movement, we can leave negative/white space in front of an object.  As the eye goes to the object, to the white-space, and back, this creates the illusion of movement.

Ambiguous space is when there are two or more possible meanings to a space.  Impossible space is when shapes just don't make sense.  Atmospheric perspective is  when we create depth through space by blurring the smaller/furthest object or making it darker.  Linear perspective is when we add two vanishing points to a horizon line, then connect the lines issuing from the vanishing points.  This creates what seems like a three dimensional object, and creates point of view compositions.  Mass can also be used to achieve a 3rd dimension, for example a circle can be turned into a three dimensional sphere by shading the circle a certain way.  Whitespace refers to the comparison of elements in the composition.  Grouping means the unity or connection of two or more objects.  Grouping can be done by touching, overlapping, transparency, union, intersecting (called subtraction, and the piece cancelled out is known as the intersection).  Objects that appear closer than others appear grouped.  Objects can be grouped by similarity, or continuity in size, shape, color, or space.  Another way to group objects is through common fate (objects moving in the same direction belong together).  Familiarity is the principle that objects can themselves create another object.  The Gestalt Principle of grouping objects refers to overlapping objects.

Contrast and balance.  Contrast is when we compare two or more objects, through shape, quantity, position, direction, and space.  The higher the contrast, the more importance you can apply to the specific element or elements.  White space around an object can be used to create contrast around an object to make it stand out.  Balance is the equal distribution of weight within a composition.  Shape, size, color, and texture can be used to achieve overall balance.  Symmetrical balance can be achieved when a layout appears mirrored.  Radial balance can be achieved when there are organized repeating patterns within a composition.

Emphasis, movement, and unity.  Emphasis means to apply intentional focus on one or more objects through size, color, shape, or isolation.  We can also emphasize through animation or movement.  Implied movement is when we use sequential repeating images/blurring/motion indicator/dashed lines/smoke trail to simulate movement.  Shape can also be used to imply movement.  Unity in design means two or more elements being joined as a whole.  This can be applied to branding.

A critique means a method to analyze something.  The critiquing checklist can be broken down into four sections: description, analysis, interpretation, and judgment.

Description: Who created the composition and who is it for?
Analysis: Use the design elements and principles to apply them to the critique.
Interpretation: State the intention of the composition and how we feel they were influenced in creating the design and tell why it is I feel that way.
Judgment: This is where you state your assessment of whether the design meets design standards.

SUMMARY OF CODING SKILLS

Total Treehouse Points: 2,586

Treehouse Points by Subject Matter: HTML 663, CSS 1,599, Design 294, and Miscellaneous
Treehouse Ranking (%): "You have more total points than 80% of all students."

Badge(s) Earned Today:

Elements
Principles
Color Theory
Introduction to Design
Understanding Aesthetics

Courses Completed:

How to Make a Website
HTML
CSS Foundations
CSS Layout Techniques
Aesthetic Foundations

Books Read or in Progress:"Head First HTML and CSS," by E. Robson & E. Freeman (In progress, I've read the 37 pg. preface and the first 255 pgs. of actual content, which is the HTML section of the book)

Hours Spent Coding Today: 6

Total Hours Coding: 152.5